![]() ![]() Both versions work, but I have found Skyrim Classic to be a little bit more reliable with mods. Note that this process will be slightly different if you are playing Skyrim "Classic" versus the newer Skyrim "Special Edition". The setup is broken into 2 parts: my Skyrim mod, then VoiceAttack. This mod works for the Steam version of Skyrim, it will not work on console. Just don't forget to also create another junction towards the folder in "My Games" (i.e.These are the instructions for setting up my Skyrim "If I say Dragons" challenge. Thank you, creating a junction saved me literally HOURS while installing mods. VRAISSS: If you happen to change your mods quite often (like install a new one or disable\enable a few of them from time to time) you can create a junction for "Skyrim Special Edition" folder, to do so:ĭoing this ensures that the content of these 2 folders remains exactly the same, as "%LOCALAPPDATA%\Skyrim Special Edition" folder actually doesn't exist and is a link to "%LOCALAPPDATA%\Skyrim Special Edition GOG" folder. Mklink /J "%LOCALAPPDATA%\Skyrim Special Edition" "%LOCALAPPDATA%\Skyrim Special Edition GOG"ĭoing this ensures that the content of these 2 folders remains exactly the same, as "%LOCALAPPDATA%\Skyrim Special Edition" folder actually doesn't exist and is a link to "%LOCALAPPDATA%\Skyrim Special Edition GOG" folder. to do so, you can press WinKey + R, type "cmd" and press CTRL + Shift + Enter Open CMD (command prompt) as adminstrator. Delete "%LOCALAPPDATA%\Skryim Special Edition" Folderģ. Move the content of "%LOCALAPPDATA%\Skyrim Special Edition" folder to "%LOCALAPPDATA%\Skyrim Special Edition GOG"Ģ. Vortex probably needs to be patched to account for the difference in the folder naming, but in the meantime copying manually the two files above in the second folder should do the trick (probably need to copy again every time you install/modify mods in Vortex) If you happen to change your mods quite often (like install a new one or disable\enable a few of them from time to time) you can create a junction for "Skyrim Special Edition" folder, to do so:ġ. Here is the link to the Nexus page:Īntaniserse: The problems seems to be related to the folder structure: If you use Vortex, for instance, it creates the files ![]() I do not use Creation Club stuff, so I cannot comment on that one.įor your information. After that modding will become just as easy as on the Steam version. So it seems we just have to wait a few days to get this all sorted out. "We have ensured that the Silverlock team behind SKSE have been a part of the conversation leading up to the release and GOG has generously given them early access to the build, so you can expect a GOG-compatible SKSE release in the next few days." Vortex version 1.6.12 is already released (actually, version 1.6.13 is just released with some bug fixes), so we do not have to wait for that one.Īlso from the same page is the following announcement about SKSE: I think I will wait a few days with installing until that version is released. ![]() Vortex probably needs to be patched to account for the difference in the folder naming, but in the meantime copying manually the two files above in the second folder should do the trick (probably need to copy again every time you install/modify mods in Vortex)įrom the announcement at the Vortex site there is a version of Vortex (1.6.12) that will be released very soon that will work with the GOG version. Under %LOCALAPPDATA%\Skyrim Special Edition\ the GOG version however seems to read from a different folder, %LOCALAPPDATA%\Skyrim Special Edition GOG\ Turbo_Killer: I just bought and downloaded the DRM free install of gog because my universiry internet sucks, so downloading that version was a no brain, but i'm having troubles running the game with mods, it seens no mods loads! Sky UI refuses to load in the game even with the right SKSE installed (assuming that the anniversary edition is the one to use with the gog since it marks as a gog release).ĭoes anyone is having this problem with mod loading too ? Mods that replace models seens to work just fine and small change mods works too, but everything else just doesnt load :C The problems seems to be related to the folder structure: If you use Vortex, for instance, it creates the files ![]()
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